1,000 Hours Later, A Review of The Long Dark

TLD Wolves

In May of 2016 I wasn’t looking to purchase a survival game. As strange as this might seem to you now at that time I just couldn’t understand how people could like survival games. They certainly didn’t appeal to me, I love FPS games, Adventure Games, Racing Games, why would I want to try and survive- especially since in most cases I would have to be surviving either with or against other humans and almost always against zombies. I don’t much care either for MMORPG’s or Zombie games (perhaps a post on that point later) however there was a part of me that said:

You know what I really wouldn’t mind a survival game set in some icy unforgiving wilderness. One that was very unique with a style all of its own where the only enemies are the weather, wildlife and your own overconfidence.

And then I came across the image leading to the Steam page for The Long Dark (TLD),  a lone cabin, with a snow-scape and forest and some mean looking wolves. I was filled with immediate trepidation and fear, watching the trailers was eye opening, and the wolves put the fear of God in me. And yet in spite of that I made the purchase, here was a survival game that ticked every item in my survival game wish list. I was eager and frightened to play it.

There was however a problem.

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